You've personally attuned a locus to your pack. Apply dots in this Merit as a bonus to actions in service of that virtue while within the temple, or after attending rites there. You've secured and consecrated a gathering place to a particular Sanctified virtue. You may purchase additional features separately, listed below. You are the custodian of a Wyrm's Nest, host to a supernatural phenomenon proportional to dots in this Merit. Their magical sympathy empowers CrĂșac cast there and receives it from afar, but can rile the Beast when attacked. Your Safe Place grows ghouled plants, which you must feed Vitae equal to your Merit dots each month, but which produce twice that quantity in Vitae's worth of sap and nectar. Add Haven as bonus dice to stir from daysleep and stay awake in the daytime, and to use Kindred Senses within your home. You've sunproofed your residence and made it a home. In combat, intruders and unfamiliar guests are Distracted for one turn per dot of Burrow. Add Burrow as bonus dice to stir from daysleep and stay awake in the daytime. You share a hideout with other revenants. With Crafts you can install traps, forcing intruders to roll Dexterity + Larceny - Safe Place to avoid up to your Safe Place in lethal damage. Apply your Safe Place rating as an Initiative bonus while there, and a penalty to break in. ) in the second column denotes a Merit that can be shared by multiple characters.
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